Palladium expanded its popular Heroes Unlimited series into the realm of aliens with 1994's Aliens Unlimited. 1997's Aliens Unlimited: Galaxy Guide was intended to add context to the wild alien characters of the original game. The book, like most Palladium products, tossed everything at the wall to see what would stick. Not a great method when you're trying to create a cohesive setting, but hey, cat people and mushroom-headed super models and toucans wearing power armor can fight the Predator aliens and dinosaurs. Why not?
Steve: Oh, man, it's about time! I hope Palladium does for aliens what they did for heroes.
Zack: Reduce them to location-based damage charts and character classes featuring skill lists only decipherable by autistic savants?
Steve: Yeah, that, or maybe make it totally sweet which is what I meant. They'll create a world of adventure where the only limit is what you can imagine.
Zack: I'm imagining an emphasis on easily-resolved combat.Steve: You're imagining checkers. For babies.
Zack: If checkers included a special provision for launching volleys of micro-missiles it might have the respect of chess.
Nightwatch Brigade Insignia: Awarded for hiding in a coat closet and watching God's Not Dead, God's Not Dead 2, and Last Man Standing on a 1980s-era portable tv every night instead of sleeping
Why you honk and how it’s misinterpreted.
If you think Hitler was good, you've got another thing coming.
These tips are guaranteed to work. Nearly every time.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.