AD&D - Monster Manual II (1983)
Zack: As with anything D&D they start running out of ideas long before they exhaust the will to produce books.
Steve: Yeah I don't really get the point of Valley Elves. They're wood elves but in a valley.
Zack: The Monster Manual II planning meeting called for at least two pages of superfluous elves.
Zack: "Five pages of oozes, three pages of dinosaurs indistinguishable from dinosaurs we already used - don't even include pictures - and, ah, two pages of elves. Kid, I need two pages of elves before 6PM."
Steve: Extree! Extree! Read all about it! Valley contains d4x10 elves!
Zack: They look and act just like previous elves. But in a valley. GENIUS!
Steve: Kid unwraps Monster Manual II, breathlessly flips to the letter E, fist-pumps at the sight of two new elf sub-types.
Steve: "Wait'll everybody on the playground sees these new elves!!!"
Makes baby look too appetizing. Also I have my thigh stuck in one and I can't get it off. It's so tight around the skin I can't cut it without risking injury. IT'S A LONG STORY AND IT'S NONE OF YOUR BEESWAX.
Starting a company is difficult for anyone - doubly so if you happen to be a monster. Make the most of your unique situation with a clever business name to catch the customer's eye.
The darkest, most controversial game since Luigi's Mansion.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.