Steve: Alright, so we've gotta confront all the dragon stuff in this book.
Zack: There's not really time to confront all of it, like the wooden dragon or the titanium dragon, but we'll do our best.
Steve: Like this chart, which talks about ages. But of course being epic and everything it has to jack things way up.
Zack: And introduce new categories.
Steve: Yeah, so now a Great Wyrm dragon can be 10 billion years old.
Zack: I love that arbitrary doubled numbers shit again. What about a 12 billion year old dragon, Craig? What then?
Steve: Don't give him any ideas. He is going to come up with new dragon categories.
It's time to get a new TV. Your old one was made like two years ago, and so much has changed. You might as well be looking at a dinosaur's butthole. Why would you keep doing that, when you could be looking at a robot's butthole?
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.