Zack: We made it to the end, Steve! You can open your eyes!
Steve: What does this have to do with Warhammer?
Zack: That's the beautiful thing about Rogue Trader, Steve. The rules allowed you to create pretty much anything you imagined. This is every bit as valid to include in the book as all the one-eyed Renn Faire rejects and their pet lizards.
Steve: I'm glad they got rid of all this stuff. I prefer the completely skull-based horror of current Warhammer.
Zack: They streamlined it down to what was important. Melty mutants and hairless ape men and graviton guns were just weighing things down. All you really need are skulls.
Steve: And churches.
Zack: And axes.Steve: And spikes everywhere.
Zack: And morbid, melodramatic names like Bloodhammer Skullkrieg.Steve: Holy crap! Warhammer 40,000 is now a black metal band.
Zack: They prefer to call it "The Hobby."
Now, inexplicably, season three is looming over us like some sort of dome. Season one's plot asked whether or not the town could get out from under the dome. Apparently the answer was "no". Season two asked "I guess we're really stuck, huh?" and the answer was "yup".
With an average of 40 IPAs added every day, it can be difficult to taste them all
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.