Zack: Calm down, Steve. Gygax and Arneson are both dead. They can't hurt you anymore.
Steve: People cried about them dying, but when Gygax went what we really lost was a final authority on all rules arguments. And even though the number I had for Gygax was probably no longer in service, I always had that reassuring feeling like if I was really in a jam and my characters were insisting they wanted to grapple someone I could call up Gary and ask him how to resolve it.
Zack: He's gone now, Steve, but his spirit lives on in the exciting new 4th Edition of- I can't even type that out. Does anyone play that?
Steve: It's pretty fun.
Steve: For stupid babies.
Zack: I would imagine Gygax had his detractors back in the day.
Steve: Gygax didn't have 50 writers and 100 artists and color printing. He just went out there and said, hey, here's how you subdue a dragon and sell it as a slave. Here's what a robot is doing in a fantasy game. Deal with it. I made it up, deal with it.
Zack: And now a committee has designed everything.Steve: The stupid baby committee.
Someone told TIME magazine about trolling and now we all just have to deal with it.
If that boy isn't willing to shoot his laser and get you that carbon, he's not worth your time.
Available in Large, which is actually a Medium stretched out to appear bigger.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.