Zack: Calm down, Steve. Gygax and Arneson are both dead. They can't hurt you anymore.
Steve: People cried about them dying, but when Gygax went what we really lost was a final authority on all rules arguments. And even though the number I had for Gygax was probably no longer in service, I always had that reassuring feeling like if I was really in a jam and my characters were insisting they wanted to grapple someone I could call up Gary and ask him how to resolve it.
Zack: He's gone now, Steve, but his spirit lives on in the exciting new 4th Edition of- I can't even type that out. Does anyone play that?
Steve: It's pretty fun.
Steve: For stupid babies.
Zack: I would imagine Gygax had his detractors back in the day.
Steve: Gygax didn't have 50 writers and 100 artists and color printing. He just went out there and said, hey, here's how you subdue a dragon and sell it as a slave. Here's what a robot is doing in a fantasy game. Deal with it. I made it up, deal with it.
Zack: And now a committee has designed everything.Steve: The stupid baby committee.
Are you concerned that you may be a character trapped in a Tom Waits song? Be smart and learn the warning signs before it's too late. Also, it's too late. It has always been too late.
I'm haunted by a recurring vision of a skeleton flipping me off. To avoid seeing this terrifying image in bumper sticker form, I pay someone with a blank bumper to drive in front of me at all times.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.