AT A GLANCE: This is actually the second map in Peter Thompson's "Arena" maps. I went a little out of order, but who gives a fuck? Not me. You already know what to expect from ol' Petey - bad item variety, bad aesthetics, and bad gameplay. Oh, joy.
DESCRIPTION: From da text file - "A simple arena jam-packed with plasma guns, ammo and jump pads."
WOW, REALLY? GET OUTTA TOWN! No, really. Get out. And take your damn map with you.
"Unzip the .zip file into the baseq3/maps folder within your Quake 3 folder in the Quake 3 Arena console, type '/seta sv_pure 0' then '/devmap pt_q3a02'"
Ah, the old console launch. You see, up until "BFG Arena" Peter Thompson, here, never figured out what the heck an ".arena" file was. Be glad he didn't if you download this and forget how to load maps from the console. But hey, since Pete gave us these easy-to-follow steps so that even the dumbest breed of human being can run it, no one is safe. Not a single soul can be saved from this monster.
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This is the place where the bots usually get stuck. Either that or they don't wan't to expose themselves to the rest of the map.
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THE MAP: This map is the bastard child of the maps "Arena" and "Infiltrate". Tiny, cramped, and butt-ugly. It's so ugly, I can't even tell where the middle of the map is supposed to be, let alone what the "side areas" are. In fact, it just looks like the side and middle areas have been fused together somehow, or it's just one big "side area". If the latter is indeed the case, find the middle and stay there so you won't have to look at the rest of the map. Pete's choice of textures for this map is abysmal to say the least. This map is one big Blue-O-Rama, and with stray shots of plasma bullets flying everywhere, all of this blueness will fry the cones in your eyes that handle blue light, which in turn will make you see only brown crap. Actually, to put it another way - everything you see will look like it has been pre-rendered in the Quake II color scheme. Oh, and some brush-borders cross over each other, so you get that "flickering texture" crap as well. God only knows why Pete put jump-pads in this map - a pathetic attempt at variety so people don't go insane and start going numb, which usually happens when one saturates the senses. Whoop-dee fuckin' doo, this map has it all.
I need not tell you what the item variety is in this map, ladies and gents. Since it is a "Plasma Arena" and it was made by "Peter Thompson" and he hasn't heard of the word "variety", it will contain both Plasma Rifles and Plasma Ammo, which is no surprise here.
GAMEPLAY: Mmmm... rapid fire plasma mayhem. It's just like a Machinegun arena (God forbid one exists somewhere) except the bullets do much more damage. With that being said, it's safe to assume that there is no gameplay at all. Just monotonous killing, which is what Quake III is all about (minus the gameplay, don't forget).
FUN FACTOR: I didn't have very much fun playing this spray-painted-blue piece of rotten crap. In fact, I never have fun playing these maps. The only fun I had with this map was timing myself on how long I could play this map without going completely batshit. My record so far is seven seconds.
THE BOTTOM LINE: What the hell do you think? Do not download this.This is the last review of the "Peter Thompson" saga. I guess I really had the stomach for reviewing them after all.
| Category: |
Rating: |
| Aesthetics: |
-7 |
| Gameplay: |
-10 |
| Item placement: |
-8 |
| Layout: |
-8 |
| Detail: |
-6 |
| TOTAL: |
-39 |
Individual
ratings go from 0 (bearable) to -10 (painfully terrible).
Total score goes from 0 (ok) to -50 (the worst piece of shit you'll ever play).