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08/07/2002 Mista T - Q3A CTF: "Clash of Colors"
Hey, it's a box connected to another box! With water and a bridge!

Author: "Blink"
Reviewed By: Mista T
Game Type Supported: CTF
Overuse of Colored Lighting: Yes. The middle room/hallway/box connected to more boxes.
Spelling Errors in Text File: None, amazingly.
Pain Level: Plunging screws into my eyes while banging my head against the wall.

Download Here (374 KB)

AT A GLANCE: "Clash of Colors" is a map with a surprising double-meaning. Not only is it a drawn out fight between the Red Team and the Blue team across a linear map that anyone with even the poorest sense of direction can navigate (like a blind man with a retarded Seeing-Eye Dog), it also describes the hot orgy of red and blue lights that invade the middle of the map so that you can tell which base is on which side. I guess Blink put the lights there because everybody knows, COLORED LIGHTS ARE SO FUCKING AWESOME AND EVERY MAP MUST HAVE THEM! RED, BLUE, YELLOW, PUKE GREEN, I DON'T CARE! SCARRED RETINAS BUILD CHARACTER! I mean, what the hell are the red and blue team textures there for? Not for friggin' use in your CTF map, it seems.

The bots play the map pretty well (then again, a down syndrome patient with marbles for eyes could play this map well) - so well in fact that it is impossible to get back to your own base with the flag. Because of the lack of multiple escape routes from the enemy base, I was constantly picked off by Railgun-wielding bots as I made my way across the bridge. Apparently, this particular author has no idea what "map design" is, or he decided to make a map so frustrating to play that anyone who played it would suffer large amounts of brain damage and forget how to quit Quake III, sending the player into a vortex of pain that could last an eternity.

Here, you have a choice: go across the bridge or swim throgh the murky water. DECISIONS, DECISIONS!

DESCRIPTION: The author left no description. Ooooh, I just love surprises!

THE MAP: What the fuck is there to explain? An "S"-Shaped box map with water, a bridge and awful lighting. Each base has a jump pad leading to a room with a megahealth and a teleporter which sends you back into your own base. I guess Blink couldn't bear to make another route to the enemy base and save me the trouble of running through the light orgy room. That bastard.

Each tiny base is stocked with enough items for a poor, poverty-stricken team. So poor in fact that they couldn't even afford stairs. Oh sure, they had enough for a freakin' jump pad (seems everyone does), but not enough for a decent armory and health bubbles.

The interior design of the map is breathtaking. By "breathtaking" I mean "mind-numbingly boring and awful." The floor and wall textures are exactly the same, making it look like as if it were the inside of an asylum cell or an egyptian tomb (minus all of the hieroglyphics, painted patterns and anything that would cause variety). Of course, Blink could have stuck in some damn red and blue base textures, but instead opted for the horrifying red and blue lightwork. Had Blink discovered any MORE textures, I could only imagine how he would've stuck them in the map.

At one point in the map, I thought that Blink had found a way to create a script that could instantly change all lights in the level to red. It turns out that my eyes were bleeding.

Blink has definitely thought of our poor, crippled Quake players. Ramps in each base!

GAMEPLAY: Saying that this map has good gameplay would be saying that "Joe's Apartment" was a cinematic masterpiece. I couldn't bear to play this map for more than 5 minutes, or the amount of time it really took Blink to make this BSPed horror. Although his text file says he slapped it together in two weeks, this was probably in between large doses of various pain-killers.

FUN FACTOR: Loading the map. It all goes downhill from there.

THE BOTTOM LINE: In text file -

"Othermaps: None Yet, but expect some pretty heavy shit from me in the future."

I don't think he could be any more correct.

Category: Rating:
Aesthetics: -8
Gameplay: -9
Item placement: -6
Layout: -10
Detail: -5
TOTAL: -38

Individual ratings go from 0 (bearable) to -10 (painfully terrible).
Total score goes from 0 (ok) to -50 (the worst piece of shit you'll ever play).