Almost every game boasts countless features in order to lure poor suckers into their grasp. Though many features are abandoned or were never planned to be implemented, I would still like to address some of the features that Dark and Light claims to have.
This is pretty easy to do when the game only caters to 50 people.
They don't mention that you have to walk all 15,000 miles just to find another player or turn in a quest but hey lets not go into minor details.
I have no idea what any of that means but since you can't really be social in a game that no one plays, it seems pretty useless.
"Be rewarded for having internet sex with another guy pretending to be a sexy elf!"
Smart people don't play Dark and Light!
How is this a feature? I don't understand!
What about signing treaties and stuff I mean wouldn't that be the smart thing to do?
"Hey I would assault this fortress but I just don't have anything that goes with my chain mails!"
I really wish I had a video this time around but Dark and Light's brutal coding made it impossible to record a half decent clip. I almost feel sorry for the people who were unfortunate enough to work on this game. However, I certainly don't feel sorry for the dolts that dished out two hundred dollars up front for what ended up as the biggest MMO failure in history.
I would like to thank the brave few that could actually get this monstrosity to work on their computers: AtomicOrange, HulkaMatt, Spelling Mitsake, mmmuffins, The Gobbledygooker, Kamoc, maxdamage, CupcakeCamper, Yaos, Dark_Talon, Rexicon1, ABrassMonocle, Prosthetic_Mind, and Captain Novolin.
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"Free" MMORPGs have grown in popularity to the point of supersaturation. How on Earth can one person possibly play them all and determine the best platform for painfully long level grinding, illiterate online communities, and fatal bugs? MMO Roulette examines a different online "free" role playing game every other week, providing you the lowdown on each. Every chamber is loaded when you play MMO Roulette.