Story: I'm not going into Clash at Demonhead's plot, because it's the kind of hugely intricate bullshit that makes Xenogears look like Pong. Of course, this is only if you count for inflation of the Needlessly Complicated Video Game Plot Index, or NCVGP:
So as you can see, Demonhead is well ahead of its time. Also the protagonists are named "Bang" and "Mary," which I'm sure never led to any inappropriate impromptu humor in the workplace.
Gameplay: Wikipedia.org has this to say:
Although this is accurate, it's sort of like proudly announcing:
The game also takes a slightly novel approach in that you can choose which segments you'll play by planning out a "route." Of course, every last one of these brown lines is a barren skidmark of unimaginative running, jumping, and shooting. I'm assuming that when you get to the end a pentagram forms around your NES that grants you Dark Powers of the Apocalypse, as that's the only way I could imagine anyone playing to the bottom of this dirty underwear drawer... OF GAMES.
One wizard thinks our President's magic control initiatives have gone too far.
Are we not allowed to be real parents anymore? We may have feared the CyborFreaks, but we damn well respected them and learned about boundaries.
Ron Paul spins in his chair, trying to grab his decorative antique musket but Freddy gets it first.
The Rom Pit is dedicated to reviewing the most bizarre and screwed up classic console games from the 1980's, the ones that made you wonder what kind of illegal substances the programmers were smoking when they worked on them. Strangely enough, the same illegal substances are often necessary to enjoy or make sense of most of these titles. No horrible Nintendo game is safe from the justice of the ROM Pit.