Randy Pitchford has boasted that his first-person rpg Borderlands (think Diablo meets Quake, then try to forget Hellgate: London) will feature somewhere around one billion guns, give or take a few infinity plus ones. This works out to roughly 1,500 guns per bullet that the average player will come across, making the "throw gun" button an invaluable addition to the game.
How can there possibly be that many guns in a single game? Borderlands features a generator that dynamically spits out weapons based on a variety of random properties. Many of these are variables you'd expect, such as damage, ammo capacity, range, and rate of fire.
Additionally, there are rare modifiers that will imbue weapons with additional attributes, many of which have never been seen in video games before. These attachments will number in the thousands, but only the following have been officially announced:
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BlazBlue: Calamity Trigger
A decent anime-styled fighter based on the Proust book of the same name. 7/10
G.I. Joe: The Rise Of Cobra
Staying awake is half the... no, it's all of the battle. 4/10
Liberals want to mess with the rooms where we poo and pee. Unacceptable. We must protect our poo and pee.
More fake science from the mainstream scientists: Dr. Schrodinger claims cat is dead, but cat is alive and a dog.
These all just look like normal cats to me.
From what I understand, this genre is about getting eaten by crocodiles. I excel at this.
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