Randy Pitchford has boasted that his first-person rpg Borderlands (think Diablo meets Quake, then try to forget Hellgate: London) will feature somewhere around one billion guns, give or take a few infinity plus ones. This works out to roughly 1,500 guns per bullet that the average player will come across, making the "throw gun" button an invaluable addition to the game.
How can there possibly be that many guns in a single game? Borderlands features a generator that dynamically spits out weapons based on a variety of random properties. Many of these are variables you'd expect, such as damage, ammo capacity, range, and rate of fire.
Additionally, there are rare modifiers that will imbue weapons with additional attributes, many of which have never been seen in video games before. These attachments will number in the thousands, but only the following have been officially announced:
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BlazBlue: Calamity Trigger
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Do all of your holiday shopping in the Star Citizen online store! We have great deals on space ships for a game that may not be released for years. Think of these as investments in your future enjoyment.
The first phase of The Olive Garden's cyber rollout will introduce their Neverending Pneumatic Pasta Tube. This works on the same principal as bank drive-thru deposit tubes, but with unfrozen linguini and spaghetti.
It's still okay to like Ben Stiller, guys.
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