The launch of Sony's PS Vita has been met with the sort of enthusiasm that's typically reserved for blind dates at the Olive Garden and tax preparation. Aside from some nice hardware and a software lineup that dutifully checks all the boxes in the portable PlayStation launch checklist, the pricey unit isn't exactly turning heads. So why would someone buy a Vita?

  • The best of both worlds: Terrible iPad-like games with clumsy touch interface elements (including lots of drivel from Gameloft), and $30-$50 price tags.
  • The Vita has an enormous touch-sensitive pad on the back. The future of gaming is accidentally rubbing the pad and fucking up a game simply by holding the device like a normal person.
  • I want to spend some money on a flashy present for my loudmouth kid, but I don't want to have to worry about buying him games very often. See also: Nintendo 3DS
  • Oh man, Uncharted on the PS3 was great. I want that, only sort of awkward, not as good, and without any real thought as to how the series' strengths can be represented on new hardware.
  • I think the screen is beautiful, the hardware is really cool, and a coconut fell on my head, making me forget how that worked out for the PSP.
  • Good interfaces? Hate them. What I want is a different slow-loading app for every basic system-level function that other people expect to flick through without any hassle.
  • One of my favorite things about gaming is load times. I've been really happy with the shitty user experience in the Xbox 360 and PS3, but the games only occasionally take forever to load. I want to know for a fact that no matter which game I decide to play, I will have plenty of time to sit at a load screen and really relish my experience.
  • You know how people make fun of Nintendo for rehashing their franchises even though there is usually at least some marked attempt to mix things up with each installment? I'm really glad they overlook Wipeout. If more people turned their criticism toward the series, it might actually change and become a substantial experience. Phew. Dodged a bullet once again.
  • Really holding out hope that the device will eventually support my UMD collection. I have a copy of Little Man that's just waiting to be squinted at.

Crusader Kings 2
I still have no idea what I'm doing, but for the first time in a Paradox title I feel like I'm getting close and enjoying every minute. 8/10

Gotham City Impostors
Take the 2007 version of Shadowrun, nick some of Team Fortress 2's attitude, add appearance customizations that are initially funny if a little shallow and poorly textured, then top it all off with horrendous matchmaking. 5/10

The Darkness 2
Unexpectedly imaginative, fun, and fantastic looking - basically what the first game should have been instead of a dreary slog with some creative elements that ran out of steam somewhere in the WWI trenches. 8/10

King Arthur: The Role Playing Game 2
And just like that, Arthur stumbles, accidentally ramming Excalibur back into the stone for good. 4/10

Kingdoms Of Amalur: Reckoning
You will feel more of an emotional connection to the randomized loot than any part of the story, but that's perfectly fine if you're capable of enjoying a video game as a relatively shallow collection of well-executed systems. 8/10

NOTE FROM THE EDITOR: Despite what you read above, this game is actually quite terrible. 5/10

NOTE FROM THE WRITER: Despite what you read above, I don't think I even have an editor. If I do, consider the quality of my articles and ask yourself if you'd trust the opinion of that editor. Don't ask yourself if you'd trust the opinion of the writer.

NOTE FROM THE CEO OF SOMETHING AWFUL LLC, VERY INTERNET PERSON: Seriously, this game stinks hardcore, and I wholeheartedly agree with the opinion of the "EDITOR."  Dennis, see me in my office first thing Monday morning.

UFC Undisputed 3
Feels just like someone's sitting on your chest and punching your head - in a good way! 7/10

Twisted Metal
A solid representation of Twisted Metal that really could have used more graphical variety within each environment, better texture work, and voices that didn't come from the cutting room floor of Duke Nukem Forever. 6/10

Lumines
It's Lumines, it's the best edition of the game since the original, and it has XP so you can even fill up bars while you play. 9/10

ModNation Racers: Road Trip
The game looks much worse than its console counterpart and is lacking multiplayer, but in their place you get horrendous slowdowns in the customization menus where you'll be spending a lot of your time. 5/10

FIFA Soccer
The best (and only decent) use of the Vita's back touch pad... thing: lining up shots by using the sensor as a representation of the similarly shaped goal. 8/10

Uncharted: Golden Abyss
It definitely has things from the console predecessors such as escapes from burning buildings, but Golden Abyss forgets to give those moments meaning or even create its own unique setpieces. 6/10

Wipeout 2048
Doesn't look good enough to make up for the surprisingly slow framerate, doesn't do anything well enough to excuse the lack of Captain Falcon. 6/10

– Dennis "Corin Tucker's Stalker" Farrell

More Video Game Article

This Week on Something Awful...

  • We Are Ready to Announce That Grimace is Human

    We Are Ready to Announce That Grimace is Human

    It's true. Grimace is human. God help us, we did our best for him.

  • Lair Flair!

    Lair Flair!

    Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!

Copyright ©2014 Rich "Lowtax" Kyanka & Something Awful LLC.