AT
A GLANCE: I like Quake
levels with lots of water;
don't ask me why, I just
do. With that thought in
mind I downloaded "Pools"
from the vacuous banks at
FilePlanet, which seemed
like a logical enough thing
to do since "Pools"
implies a Quake map with
lots of water. Here
is what I found:
Big
empty oddly lit rooms
with POOLS in the middle
of them and the stray
weapon placed here and
there. BIG rooms, mind
you, linked by BIG hallways
that are too poorly lit
to really discern what
textures the author chose
... I like textures. I
like to SEE them, and
be able to tell one from
another to see how they
are used. The author has
chosen a different route,
and he richly deserves
our ridicule for his efforts.
DESCRIPTION:
There is no information
text included in the zipped
map archive, which might
actually be a blessing
since something tells
me that the author is
a "Goth" and
might have included a
list of the God-Awful
music he listened to when
building the map or some
of his poetry or other
bullshit along that line.
THE
MAP: The entire sequence
of these huge "rooms"
is arranged in a "circular"
pattern, so you can more
or less dash from one
polar end of the map to
the other then back repeatedly
and not see any opponents
if you are chasing each
other and are like a room
behind or ahead, a feature
that will no doubt appeal
to players who are just
looking for a nice nonviolent
game of Quake 3 in a series
of huge rooms with POOLS
in the middle of them.
They can run around like
retards for a while, then
pick a pool, jump in,
and peacefully drown without
firing a shot in anger
and just let the timelimit
feature repeat the map
[Colonel Grossman might
like that]. You could
play for a whole night
and not kill anybody if
you like, a novel idea
in the realm of Quake
level design if I have
ever heard of one. In
order to truly appreciate
the yawning sanctuaries
of boredom that this map
exemplifies I had to load
up like 8 bots, a process
that takes valuable time
away from the act of drowning
in the POOLS which is
why I downloaded the map
in the first place. And
even then all they did
was pick out a room, camp
on the weapon in it, and
then disintegrated me
when I stumbled into the
disorienting darkness.
Lotsa fun.
 |
I
cannot begin to
describe what you
are looking at because
I cannot tell what
I am supposed to
be looking at. Email
me if you have a
clue.
|
The
map's author knows how
to manipulate Q3Radient.
With that said, he manipulates
it about as well as can
be expected for someone
who apparently doesn't
have a mouse connected
to his computer. He is
familiar with the basic
concept of lining overly
large brushes up against
one another to form huge
rooms and tanks of water
in such a way that when
you look at the walls
and certain floor areas
from an oblique angle
halfway across the room
the textures shimmer with
dazzling bsp vision errors,
a nice touch for those
players on Ecstasy, I
thought. The brushes in
the 'big
BFG pool/room of meaningless
glowing blue horror'
are also so poorly aligned
that one expects to either
break through the floor
at any second or watch
helplessly as all of the
water drains out of the
map and through your PCI
slots to short out your
power like that episode
of the XFiles where Mulder's
waterbed sprang a leak
and then got blown up
in a bank robbery over
and over again because
his ATM card got wet.
Another interesting "feature"
of the level is that the
author has slyly chosen
to NOT seal it properly
and enclosed it all inside
of a huge box of animated
sky texture (which probably
accounts for the enormous
file size) and in spectator
mode you can fly out one
of the windows and dig
such obscure treasures
as the staircase on TOP
of the "map" that goes
nowhere and the fuzzy
looking brushes that don't
line up properly and wink
out revealing the other
players running around
inside trying to find
each other in the dark.
I honestly had no idea
that you could do things
like that with a map editor
for any game.
Now
the map is not without
certain merits, however
-- it is a great demonstration
of what could be politely
termed "the typical overuse
of fucking colored lights
to try and give a boring
underplanned game level
'atmosphere'"
in that a couple of rooms
are "blue" rooms ( with
blue pools), some are
"green" rooms (with a
green pools, though you
can hardly tell there
is any water in them until
you fall over the edge
and realize that you are
floating in something)
and there is the inevitable
"f4g0t neon purple" room
with the fruity Quake
3 plasma rifle -- I guess
it's supposed to make
the whole room glow with
its effeminate nature,
including the pool. On
the whole, though, it
doesn't add up to much
at all.
GAMEPLAY:
The player seems to have
three choices: running
around in the dark like
a fool, drowning, or laughing
at how hideous this map
turned out. Take it or
leave it.
FUN
FACTOR: I like tripping
on acid as much as the
next guy, but running
through this map is kind
of like being stuck inside
of a huge empty creepy
multicolored Peter Gabriel
video about your ex-girlfriend
and not being able to
find anyone to Come Talk
to You. Being a sensitive
man can be a painful thing.
THE
BOTTOM LINE: Well,
it's a big colorful overblown
Quake3 level and it supports
Bot use. You can play
it. I'm not sure why anyone
would want to make a map
that WOULDN'T allow users
to explore it on their
own and not inflict the
pain and suffering of
someone's shitty map upon
the poor schmucks who
are unlucky enough to
join your looser server
when you are running a
particular map. "Pools"
provides bot support,
which is a Godsend in
this case since the expanded
.pk3 file that encloses
this mother of all Grottos
of Death weighs in at
a whopping (and totally
unjustified) 4.2 megabytes
of water and lava lamp
lighting. The saving grace
being that after you have
glutted your hard drive
with the sucker you can
at least play it later
on your own and make the
most of it while everyone
else is off sleeping,
having sex or playing
a round of Half-Life and
laughing at you. I actually
prefer running this map
with the bots because
at least they don't rib
on me with lines like
"Another fucking Cranky
map?? Squonk you ASSWIPE
you promised you wouldn't
do this to us anymore"
after they download 4.2
megabytes of pee-warmed
green and blue colored
water, upon realizing
which they then abruptly
quit the game and leave
you all alone wondering
why the hell you ever
left Genesis in 1975 when
they were totally cool
and ended up sleeping
with the likes of fucking
Sinead O'Connor. It hurts.
-
Squonkamatic
for the People!!