AT
A GLANCE: Herein lies proof that even a timeless
classic can be "Crankified" into a mind
numbing journey into madness. I am still a major DOOM2
closet junkie now some five and a half years after
playing it for the first time. I still play DOOM2,
I still make levels for DOOM2, and I still tend to
bristle with annoyance when anyone encroaches upon
my said obsession. Even without intending to do so.
Young
Mr. Gatchell has managed to do just that with this
hackneyed "conversion" of the hallowed DOOM2
Map07/"Dead Simple", and the only reason
why I did not mail bomb the guy with weird Indonesian
octopus porn after first encountering this is that
I can tell that his intentions were simply misguided
and not a calculated, evil plot to give me "drowning
in green neon Unreal light" nightmares. I appreciate
his enthusiasm for DOOM2 as evidenced by his choice
in recreating this map ... I just question the grip
he has on his sanity.
DESCRIPTION:
Ugh --
"My
first Quake2 level. It's a ripoff of the classic Doom
deathmatch Dead Simple level with a little health
added to extend your stay. The extreme use of coloured
light may at first seem a little overboard but seeing
as the level is a big symetrical cube the colours
help orient you to your position (if you don't have
a 3DFX card you're outta luck).
It's
small size makes for good 1 on 1 combat but it's better
with 4. However, with 6 players it gets outright hairy
(that's the way I like it). Works well with CRBots
set up for teamplay (the coloured lighting can hide
a teammate's colour so it's better if you make the
opposing team the opposite sex)."
Mmm
... he likes them hairy. I also find humor
in the way he cunningly suggests a way for players
to gloss over his incalculable error of adding enough
colored light entities to this map to keep Kiss's
light show glowing with lava lamp crap for the next
twenty years no matter how old they get. Umm, and
I hate to be picky but Map07 had monsters in it --
I know/I've been there. No problem excluding them
(though a version with Q2 baddies has always sounded
interesting I have never found one -- email
me if you know of an example), but let's try to
get our background info right before the really
annoying DOOM freaks catch wind of such an inexcusable
display of ignorance; I'm nice compared to
some of those wackos.
THE
MAP: I'll admit that there really isn't much arguing
with the brutal simplicity of the original D2M07 map
layout, and Melvin actually did an admirable job of
recreating the structure of the map for Quake2 with
a couple of intriguing little "jammies"
for a real 3d game engine; the little glowing metallic
space toadstool/platforms he made for the central
battle courtyard are intensely ... weird. I even find
the idea of setting the map in a "space"
environment an interesting twist and don't mind a
high tech feel for the old classic. The problem is
that for all intents and purposes Melvin RUINED
his efforts in the end by selecting a gut-wrenchingly
hideous choice of textures (what IS that shimmering
powder blue tablecloth texture used on the ceiling/roof
of the famous gazebo structure supposed to be?) and
choked the whole map with oatmeal thick gobs of completely
inappropriate colored lights. If he had toned them
down about eight notches or even left the map fullbright
(like Tom Mustain and Sebastian Kleye's superior
renditioning referred to as "D2m07_Q2")
I might have overlooked it as merely just
another funny little Quake conversion of Dead Simple
-- even I have made one. Everybody makes one. "Dead
Simple" must be the single most often recreated
DOOM map because it is exactly that -- DEAD
SIMPLE. It's hard to fuck up the formula: if
you can line up blocks to make a gazebo with a yard
in the middle and enclose it in a big box with some
sort of a sky, well you could make one also. But to
manage to aesthetically destroy the singular continuity
and endearing charm of such an effective, pure map
design takes real talent. I can't figure out how he
pulled it off.
 |
Good GOD is there
no end to this?
|
GAMEPLAY:
The map is playable -- just don't LOOK at anything
without some sort of eye protection gear like a welder's
hood. Perhaps consider switching to software mode
or maybe even just yanking your 3d card out of its
PCI slot to save it for something that won't cause
a cathode ray meltdown in your monitor from TOO MUCH
DISCO PURPLE. Less can be more, good people.
FUN
FACTOR: If
you enjoy being gagged by colored lights, hideous
textures and seeing a classic, beloved milestone in
game level design treated with as much regard as an
old pair of socks that are used to clean up globs
of dangerously toxic neon paint then this is the map
for you. Otherwise avoid it and consider a visit to
Opulent's
DOOM --> Quake2 Conversions Page for a less
painful take on its formula.
THE
BOTTOM LINE: I'm sure this review will probably
generate a certain amount of controversy -- there
will doubtless be readers who will check the map out
and find it to be charming and effective, or at least
inoffensive. So be it. Fortunately or unfortunately
I am the one composing this review and it rubbed up
against me in a way that I frankly prefer not to be
touched. Sure, it's got the DOOM nostalgia thing going
and in spite of its shortcomings still probably makes
an interesting small group melee level, but what's
the point if the thing drives you crazy?
-
Squonkamatic
for the People!!