praise be to colored lighting. Get down
on your knees, this map sucks my N-U-Teez.
map apparently was placed by mistake into the
"Quake 1" map section of Fileplanet
and unearthed by Paul from MPQ / Inspection. Some
things should be left buried...
Well, according to the author, it's a "Large
DM with a partitioned icerink as the central spawn
zone." Saying this map is "large"
is kinda like saying "a black hole is dark."
This map is very, very, very large, much like
the emptiness I felt in my soul after playing
it. A reasonable amount of people to make this
map playable would probably be somewhere in the
thousands. And if you can find over 100 people
to play this map at once, the collective IQ on
the server won't be high enough to tie shoelaces.
else does the author have to say about this gigantic
map / waste of disk space? "The initial
textures are basic so as to provide color co-ordination
in such a large space, but the rest of the level
has a bit more depth." What the fuck...?
"Color coordination in such a large space"?
Who the hell can decipher that line of gibberish?
How does that explain the author shrinking / expanding
textures on the walls to give a Wolfenstein look?
When will this kid's mom take away his computer
already? Why is blood leaking from my ears? All
these questions and more answered on the next
"Mappers From Hell."
MAP: It's an ice skating rink, kind of. There's
a white texture on the ground, and you move really
fast when you strafe. After you pick up some speed,
you can outrun your rockets, which is always a
blast. To tell the truth, that was the only real
fun part of the map, shooting off a rocket and
trying to outrun it and get to the wall it will
hit so you can take splash damage and (hopefully)
are some doors randomly placed around the rink
which lead to long prefab hallways populated with
prefab lighting structures. Apparently the author
is a member of the "Hitscan Fan Club",
since if you plan on hitting anybody with a rocket
in this map you'd better be prepared to wait a
good 20-30 minutes for it to reach them. Maybe
you could trick the other guy into running into
the rocket by pulling moves like this:
weapon / ammo placing here is second to