of the bonuses in Erik3 is the ability to
walk off the edge of the map into an exciting
new world. That is, until you fall to your
is just one Quake 2 map in the series of "Erik#"
maps, which can all be downloaded from one
awful, eye tearing, painful website. For some
odd reason, Erik has left the Quake 2 mapping
scene, perhaps to consult an eye doctor. However,
his maps live on.
Who the hell knows. On Mr. Erik's homepage, the
map is described as "A srange level with
water for the walls and celling. My first one
so it has some clitches but nothing to distract
from the playability." If "srange"
means "rather terrible" and "some
clitches but nothing to distract from the playability"
means "no playability and this map will make
you pray for death because I am such a horrible,
horrible monster for bringing this monstrosity
upon an unwilling world", then he's hit the
nail right on the head.
MAP: OK, you're in a big square room. You
got that? Any questions?
kicker is just how bad this square room is. All
the walls and ceiling are made of water which
you can swim out of, into a special no-clipping
zone located outside of the map. There are various
weapons thrown haphazardly about the map, many
of them upon a 200-foot tall diving board kind
of thing that you can only get to via the one
spawn point in the map. This map simply seems
to be an experiment in terror... perhaps the "Blair
Erik Project", except I wouldn't want to
subject anybody to this kind of horror.
What gameplay? This map is 100% pure of concentrated
evil. It's quite remarkable if you look at it
that way. And it's quite fucking awful if you
look at it any other way.
FACTOR: Somebody call the Police, I'm about
to jump off an overpass into oncoming traffic.
BOTTOM LINE: Need I say anything else? This
map is the bottom line.
ratings go from 0 (bearable) to -10 (painfully
terrible). Total score goes from 0 (ok) to -50
(the worst piece of shit you'll ever play).