AT 
                                                    A GLANCE: Most mapmakers 
                                                    I am familiar with start out 
                                                    a game level with some kind 
                                                    of "vision" that they realize 
                                                    via a map editor. The best 
                                                    mapmakers allow the intuitive 
                                                    action of making the map guide 
                                                    the evolution of the level, 
                                                    often modifying their vision 
                                                    as they go based upon what 
                                                    the editor is capable of versus 
                                                    what they had in mind. And 
                                                    the worst dogmatically follow 
                                                    a set pattern, rigidly constraining 
                                                    their expression to fit their 
                                                    preconceived expectations. 
                                                    It is easy to make a shitty 
                                                    Quake level. 
                                                    DESCRIPTION: 
                                                      I do Quoteth: 
                                                    
"The 
                                                      idea of this map is a gameplay 
                                                      design I have been thinking 
                                                      about for a while. I created 
                                                      this map to get an idea 
                                                      of what Q3 editing is all 
                                                      about. The map isn't going 
                                                      to win any beauty awards 
                                                      but the gameplay is very 
                                                      exciting with 2-4 players. 
                                                      Play it online or even play 
                                                      it with some bots. The grappling 
                                                      hook has been included in 
                                                      this map but it obviously 
                                                      wasn't finished for the 
                                                      game. Anyway, the grappling 
                                                      hook makes a nice twist 
                                                      and adds some fun to the 
                                                      map." 
                                                    
  
                                                    
No, 
                                                      sorry, even the hook can 
                                                      help this lemon. And as 
                                                      far as a "gameplay 
                                                      design" (whatever the 
                                                      hell that means), I have 
                                                      more fun negotiating my 
                                                      way thru my dentist's office. 
                                                    
THE 
                                                      MAP: Not content to 
                                                      take some time and experiment 
                                                      with what Quake 3 can do, 
                                                      snickerslapped together 
                                                      this abomination without 
                                                      any respect for the possibilities 
                                                      of the game's engine. The 
                                                      map is essentially a huge 
                                                      room with a claustrophobic 
                                                      layer of fog obscuring a 
                                                      small maze plunked down 
                                                      in the middle of it. On 
                                                      the sides high up on the 
                                                      walls there are catwalks 
                                                      with items placed haphazardly 
                                                      on them, and there is a 
                                                      shaft in the middle of the 
                                                      floor leading down to a 
                                                      foggy tunnel that leads 
                                                      to a jump pad that spits 
                                                      you out onto a Quad platform 
                                                      if you manage to spin just 
                                                      right while flying. Overall, 
                                                      the map reminds me of a 
                                                      DOOM level with a jump pad, 
                                                      but without the class and 
                                                      charm of DOOM's simplicity. 
                                                      It is one of the most pitiful 
                                                      excuses of a Quake map I 
                                                      have ever played. Someone 
                                                      ought to confiscate Snicker's 
                                                      Q3Radient before he unleashes 
                                                      more of this crap on us. 
                                                    
GAMEPLAY: 
                                                      As 
                                                      stated in the map description, 
                                                      Snicker has attempted to 
                                                      spice up the game play by 
                                                      including a couple of grapple 
                                                      hook entities to let players 
                                                      access his ingenious catwalks 
                                                      that are just platforms 
                                                      sticking out of the walls. 
                                                      I detest the grapple hook 
                                                      -- playing Quake 2 CTF would 
                                                      almost classify as "fun" 
                                                      if it were not for the inclusion 
                                                      of the fucking grapple hook, 
                                                      and many a good Quake player 
                                                      I have hosted on my server 
                                                      promptly degenerate into 
                                                      what I kindly refer to as 
                                                      "grapple monkey butt-bangers" 
                                                      whenever I end up in a CTF 
                                                      game with them. The inclusion 
                                                      of a grapple hook in a Quake 
                                                      3 level can lead to only 
                                                      one thing: unscrupulous 
                                                      players camping out in some 
                                                      high out of the way nook 
                                                      and railing people who are 
                                                      stupid enough to play the 
                                                      game without such a faggy 
                                                      aid. Fortunately, Snicker 
                                                      has thoughtfully cloaked 
                                                      the lower confines of the 
                                                      map with a thick, gooey, 
                                                      buttery shroud of orange 
                                                      fog to seemingly discourage 
                                                      such actions. 
                                                    
                                                       
                                                          | 
                                                      
                                                       
                                                        |  
                                                          
                                                            This 
                                                            fucking bot was down 
                                                            here during the entire 
                                                            game.  
                                                          
                                                         | 
                                                      
                                                    
                                                      
                                                    
FUN 
                                                      FACTOR: I 
                                                      hate "maze" levels. Hate 
                                                      hate HATE. I hated the mazes 
                                                      in DOOM. I hated the mazes 
                                                      in DOOM2. I don't remember 
                                                      too many mazes in Quake 
                                                      or Quake2, but I have seen 
                                                      a lot of stupid hackneyed 
                                                      Quake maps for all three 
                                                      games that rely on the maze 
                                                      configuration to try and 
                                                      conjure up the old "Ooops! 
                                                      There you are! POW!" angle 
                                                      of gaming that just isn't 
                                                      any fun in the first place. 
                                                      CONUNDRUM doesn't have much 
                                                      of a maze, but it is a foggy 
                                                      and poorly lit maze (the 
                                                      bulk of the lights supplied 
                                                      by prefab torches with very 
                                                      forlorn looking skeletons 
                                                      propped up against them) 
                                                      and that pisses me off even 
                                                      more. Another thing about 
                                                      mazes is that they inspire 
                                                      authors to put aside the 
                                                      possibilities of the 3d 
                                                      engine known on this planet 
                                                      as "Quake" and instead retreat 
                                                      to the safe confines of 
                                                      fake 3d engine game design 
                                                      and keep things on one even 
                                                      level. And no, the platforms 
                                                      stuck to the walls don't 
                                                      count. Neither does the 
                                                      stupid tunnel 
                                                    
Indeed, 
                                                      the addition of the tunnel 
                                                      (or "Bot Butthole Alley, 
                                                      as I like to call it) seems 
                                                      to be nothing more than 
                                                      an attempt to deny the fact 
                                                      that the author has essentially 
                                                      designed an inferior DOOM 
                                                      style level with annoying 
                                                      fog and a jump pad. One 
                                                      falls down through a square 
                                                      unadorned hole in the middle 
                                                      of the maze and falls straight 
                                                      down into a murky underlit 
                                                      passage whose texture I 
                                                      cannot dare to guess at 
                                                      ... one proceeds down the 
                                                      passage and steps onto a 
                                                      jump pad that hurls you 
                                                      up any number of times until 
                                                      you maneuver yourself to 
                                                      land on one of the catwalks 
                                                      stuck in the wall overlooking 
                                                      the maze. While that may 
                                                      sound like fun, what the 
                                                      apparatus does in botmatch 
                                                      mode is to furnish the bots 
                                                      something to camp in and 
                                                      indeed during my two "test 
                                                      games" the majority of the 
                                                      action considered solely 
                                                      of cleaning the bots out 
                                                      of the fucking tunnel. I'm 
                                                      not even sure what item 
                                                      was down there to make them 
                                                      decide that was THE place 
                                                      to be in this map because 
                                                      every time I went down there 
                                                      one of the damn things was 
                                                      waiting for me with the 
                                                      fucking Quad. I usually 
                                                      consider the inclusion of 
                                                      bot support in a Q3 map 
                                                      to be a benefit no matter 
                                                      how poorly it was made, 
                                                      but in this instance the 
                                                      result is truly annoying. 
                                                    
THE 
                                                      BOTTOM LINE: I usually 
                                                      keep some of the "Crankiest" 
                                                      of the maps I find around 
                                                      to purposefully annoy some 
                                                      of the people who join on 
                                                      my Quake server, but I think 
                                                      I am going to spare them 
                                                      with this one and urge you 
                                                      to avoid it.  
                                                    
- 
                                                      Squonkamatic 
                                                      for the People!!