Legend of Kage
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Story: Ninjas have traditionally not been boring. They are the cowboys of Japan, wandering into ancient Tokyo saloons with ten galloon katanas in hopes of bar fights and ladies. And like cowboys, ninjas have always been a very popular item with audiences aged 5 to 25. Sometimes happy accidents happen when terrible games are covered with the moldy blanket of "include pajama men that kick". Oh how I wishy wish wished this happened with this game. Instead we have an even more boring princess saving mission stuck on a loop.
And why is our hero deciding to even bother? As the manual explains, "Toward the end of the EDO period, Japan was attacked by a group of mystical villains. The beautiful Princess Kiri was kidnapped. Many Samurai warriors were sent to rescue her. None ever returned." Translation: Neither Samurai or incredibly short sentences have helped bring the Princess back to safety. Perhaps you, short pants ninja, can bring her back.
Gameplay: Or perhaps not. I have never heard of a game that could possibly be beaten by just running straight through it. The tactic is successful in both dating and track, but never usually successful in games. A solid minute passed before I even used my tiny daggers to rend some ninjaflesh®. It appears the majority of this game can be defined by the phrase "run away!"
Oh, also "jumping".
The Legend of Kage is probably the best straight forward jumping simulator I've ever played. The ninjas are just window dressing. Just like how the burger making in Burgertime is a subtle message to influence the masses that communism is an acceptable substitute for your children's proper American education.
Once you've managed to plow your way through ninjas and jump a lot you will find the princess in her natural state: bondage. It is only when you are escaping with the princess in hand do you encounter the game's most frustrating element: a ninja swoops in kidnaps the princess again, forcing you to repeat the entire process over again. You do this once for every season, with no rhyme or no reason. Is it treason that there is no seizing a reason?
Graphics: With some people there is no pleasing. And I can only guess that an ugly committee came together and couldn't decide on how to ruin this game best. The game play is awful, the story is worthless, but the graphics seem to have a special emphasis of "we don't care about you." No one even has mouths in this game, which is good because I'm already complaining enough about how terrible this game looks. I don't want to end up having to listen to a ninja and a magic monk start telling me they need a facelift. Wait, this sounds like a sitcom&

Enemies: He's a blue ninja that tosses throwing stars for fun. He's a fire-breathing monk with a staff. Can they get along?
Yes, but only when they are dead. All the enemies can be stabbed and all of them jump around. Sometimes it takes two stabs to kill them, sometimes it takes ten. The variety in your foes pretty much halts right here. Sometimes the ninjas will pop out and kill you with a ninja star, but this is easily remedied by jamming on the attack button nonstop so you deflect all the little pointy objects. Or you can be like me and use save states, the bane of any 8-bit enemy.
Fun: Finishing a game quickly and easily by cheating my brains out does give me a certain satisfaction, but an empty feeling in my gut that no amount of bleach can erase. I'm not going to try and act like a video game reviewer and babble on about what this game "could have been". What this game could have done to have been better is not be made. Putting a little hat on an ugly dog does not magically make it pretty. But, there was one good thing about this game.
Defining Moment: I finally having a comeback to all those people who told me stabbing butterflies would never come in handy.
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Each category in the rating system is based out of a possible -10 score (-10 being the worst). The overall score is based out of a possible -50 score (-50 being the worst).
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