Team Fortress 2 is an online team-based shooter with nine distinct classes and snazziest art direction in an FPS to date. Beyond that, I really have no clue what's going on.
I never played the original Team Fortress and barely skimmed the TF2 thread in our forums, which makes me just as qualified to make a comprehensive strategy guide for the game as Eurogamer was qualified to post a review mere hours after the beta went live. I am not, however, qualified to write a proper transition between this introduction and the actual guide, which focuses on the game's...
it's hard to shake the feeling that I've always got five stars in this Grand Theft Auto known as life.
Now, inexplicably, season three is looming over us like some sort of dome. Season one's plot asked whether or not the town could get out from under the dome. Apparently the answer was "no". Season two asked "I guess we're really stuck, huh?" and the answer was "yup".
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