Roguelikes are a beloved niche of brutally difficult dungeon crawling games that stretch back more than thirty years. Typically attracting a small but dedicated fanbase, the genre has come in to fashion recently thanks to Dungeons Of Dredmor and the upcoming Desktop Dungeons. With sincere condolences to those titles, I have just created the most challenging and brilliant entry the genre has ever seen: Difficult Dungeon.
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Dungeons Of Dredmor
Although some of the skill trees are flat out busted, this is an incredible value backed by a small team that's dedicated to improving the game - so basically the opposite of Dragon Age II. 8/10
Pirates Of Black Cove
Remaking Sid Meier's Pirates! several years later with worse graphics, mechanics, and none of the spirit of adventure seems like a bad idea, but then again I have a history of stating the obvious. 2/10
Street Cleaning Simulator
Games like this are obviously intended as fodder for reviewers that enjoy making fun of bad software but can't unload on terrible big budget releases that have high production values, and this does a fantastic job of filling that role. 10/10
E.Y.E. Divine Cybermancy
The sort of fucked up, overambitious, overwhelmingly complex game that makes the PC so awesome. 7/10
Not exactly the sprawling god game that you might have expected, just the best offshoot to spring from that mold in the last five years. 8/10
Insanely Twisted Shadow Planet
The aesthetic is pitch perfect, but I'm getting some underwhelming UnderGarden vibes. 6/10
El Shaddai: Ascension Of The Metatron
Not a story of a Jesus figure portrayed by a Transformer, but a middling action game with an artistic vision that stretches far beyond its artistic ability. 6/10
Bleach: Soul Resurreccion
The misspelling of resurrection was second only to the mistake of having made this game. 3/10
We use the hands to shred PHONE BILL. We know not where PHONE BILL originated, nor do we know what it means. These are matters of some philosophical debate. Some say the entire subject is out of our hands.
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