Chaosium's "The 1990's Handbook" for Call of Cthulhu was published in 1995. Rather than call their modern version "Cthulhu Modern" they decided to pin it to the 1990s. It turns out to be a setting every bit as compelling as the 1890s or the 1920s. For gamers longing for a healthy dose of nostalgia along with their cosmic horror tabletop gaming, please enjoy Steve & Zack's random adventure hook generator, The Lollapaloozicon. Hit F5 for more hooks.
It's time to get a new TV. Your old one was made like two years ago, and so much has changed. You might as well be looking at a dinosaur's butthole. Why would you keep doing that, when you could be looking at a robot's butthole?
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.