Chapter 3: The Age of Elsewhere
'Twas not long before, in the interest of innovation, we sent brave cadets into space.
Out there, amidst the stars, rendered delusional by grandeur, it almost seemed as if our very existence in Second Life was pathetically insignificant by comparison.
Oh, how the heavens can drive one to heresy.
Meanwhile, back on terra virtua, those at home entertained visitors from an alien place: the real world.
We welcomed them with open arms (and legs).
Their terrestrial politics were strange, to say the least, but we nevertheless did our level best to take part in the process.
We encouraged their economic involvement...
...so long as a few cultural changes were made.
But even the most awful alien intrusion couldn't prepare us for the horror that was to come.
It's time to get a new TV. Your old one was made like two years ago, and so much has changed. You might as well be looking at a dinosaur's butthole. Why would you keep doing that, when you could be looking at a robot's butthole?
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Second Life Safari highlights a magical and mystical adventure through the bowels of the Internet. We take a look behind the scenes of "Second Life," and present to you the things all other media outlets are too embarrassed to show. Social networking hits another new low, and can only be seen in Second Life Safari.