Chapter 3: The Age of Elsewhere
'Twas not long before, in the interest of innovation, we sent brave cadets into space.
Out there, amidst the stars, rendered delusional by grandeur, it almost seemed as if our very existence in Second Life was pathetically insignificant by comparison.
Oh, how the heavens can drive one to heresy.
Meanwhile, back on terra virtua, those at home entertained visitors from an alien place: the real world.
We welcomed them with open arms (and legs).
Their terrestrial politics were strange, to say the least, but we nevertheless did our level best to take part in the process.
We encouraged their economic involvement...
...so long as a few cultural changes were made.
But even the most awful alien intrusion couldn't prepare us for the horror that was to come.
It is standard procedure for the White House to have a synthetic. But it sometimes malfunctions...
This VR game has become sentient and is killing us one by one. But is it art?
If you think Hitler was good, you've got another thing coming.
Second Life Safari highlights a magical and mystical adventure through the bowels of the Internet. We take a look behind the scenes of "Second Life," and present to you the things all other media outlets are too embarrassed to show. Social networking hits another new low, and can only be seen in Second Life Safari.