This article is part of the The Jefferson Brothers series.
I don't want to turn off any prospective buyers or Fallout fans, but '76 seems to possess a myriad of questionable decisions that, at best, can hamper certain quests, and at worst, hamper absolutely everything else. I've chosen to list a small number of bugs and poor game design decisions encountered during my exhaustive trip through the wasteland.
Save the guinea worm? Him good worm. Part of environment. Green jobs.
Shmorky's Flash Tub. A collection of Flash cartoons and shorts, all crammed into neat little Flash Tub packages!