Resident Evil: Afterlife is the worst film of the year, and Ian "ProfessorClumsy" Maddison is going to tell you why. Also, Joseph "Jay Dub" Wade was free to choose his own film this week, and he came up with the very interesting Winter's Bone, a goodwill recommendation for readers who'd actually like to watch one of the movies we mention.

You Didn't Really Think This One Through Did You, Paul?

by Ian "ProfessorClumsy" Maddison

EXPECTATIONS: None.

Yeah, I know it probably seems like a cop out to sum up my feelings with such a flippant single-word response, but there really isn't any other way to express it. I expect absolutely nothing from Resident Evil: Afterlife. With trailers playing up the fact that "every shot was designed for 3-D," which is a bullshit variant on "things fly towards the camera constantly," and a director whose greatest achievement to date is to be regularly confused with a much more accomplished director with a similar name, you'll forgive me if I don't get too enthusiastic about this one.

REALITY: The Resident Evil video game franchise was never noted for its powerful storytelling. The best it could do was distract you from its nonsensical narrative with effective atmosphere and jump scares, combined with a mix of puzzle-solving and fight-or-flight gameplay flourishes. Naturally, in the transition from game to film, the storytelling is pushed right to the forefront, and you can't distract people from your nonsense when they're not having to deal with shit at the same time. Paul W.S. Anderson has tackled this issue by completely doing away with the story of the games - not a bad idea in itself - and replacing them with one that makes even less sense. How is that physically possible, you ask? Well, let me see if I can unscramble this shit and put together a semi-coherent synopsis for you.

WESSSSSSSSSSSSKERRRRRRRRRRRRRRR!!!!Albert Wesker (Shawn Roberts) is the obviously insane, yet massively wealthy chairman of a huge umbrella corporation called Umbrella Corporation. This is a front for his improbably expensive scientific experiments involving something called a T-Virus, which causes an unstoppable zombie apocalypse, among other things. So far, so acceptable; assuming you don't stop to think about character motivations and that sort of thing. Wesker's corporation is seemingly brought down when Alice (Milla Jovovich) and her army of Alice clones (the exact amount of whom is impossible to determine) violently murder all of his security personnel by defying the laws of physics and geographical restrictions.

Some time later, when Alice has supposedly lost her super powers due to an injection Wesker gave her, she is able to re-unite with her old friend Claire Redfield (Ali Larter), who suffers from convenient plot amnesia brought on by a robotic spider stuck to her chest, and together they go to a prison to rescue a small group of people that conveniently includes Claire's brother Chris (Wentworth Miller), who she doesn't remember because of that whole plot amnesia thing. They escape the prison, thanks to an enormous cache of automatic weapons, and make it on board a ship they expect to hold their salvation only to find that - surprise, surprise - it's an Umbrella Corporation vessel and Albert Wesker is on board carrying out his crazy experiments.

Our interchangable heroines strike a pose as water drops cascade around them. All in glorious slow-mo 3-D! For the entire film!

That's just boiling it down to the basic elements of the three-act structure while skirting over the copious amounts of plot convenience, physically impossible action scenes and characters who can magically teleport from room to room so long as they're not on camera. There are so many instances of the latter that giving only a single example would not do it justice, so here comes a list:

  • The shower room scene, which has zombies climbing up through a large hole in the floor. Somehow the hole itself has gone unnoticed, and a confrontation is interrupted when one character notices a zombie has suddenly popped up behind Alice. Alice is facing the hole, so there is no obvious way for the zombie to have crept up on her without encountering the other guy first.
  • On the roof of the prison, the zombies are locked inside. Suddenly, one of them runs into the frame behind the characters. The next shot shows the gates and door being smashed open, so I'm not sure how that one got through on its own.
  • In the opening scene, upon learning of an intruder in the building, Wesker's security force blockades the entrance. Alice then drops down behind them and starts murdering them. Shortly afterward, her army of clones has also appeared from seemingly nowhere without anyone noticing.
  • After all her clones are dead, the real Alice turns out to be on Wesker's escape helicopter. Presumably she was just hiding in there the whole time, but when and how she got in there is never explained.
  • In the prison, Chris reveals the location of a hidden armoury that can only be accessed by swimming through the flooded basement levels. The water is teeming with zombies, making the swim difficult. Once they find the weapons, they just teleport themselves back to the group without the need for another dangerous swim.
  • There is a giant monster with a giant hammer that breaks down the main gate to the prison. That's the kind of thing you would notice if it managed to squeeze itself through the door of the shower room, don't you think? I guess not.
  • In the final sequence aboard the ship, Alice finds Wesker's office when she breaks off from the other characters. There is only one entrance to the office and Wesker is watching it carefully, with another armed man facing the other way and two monster dogs circling the room. In spite of this, Chris and Claire are still able to sneak up behind him without anybody noticing.
  • (SPOILER ALERT) After Wesker has been violently destroyed, his remains are locked behind a thick blast door. Moments later, he has a head start on the protagonists as he makes for his escape helicopter. Once on board, he sets off a self-destruct device, only to find that Alice has moved the explosives onto his chopper, blowing him up. They didn't even know Wesker was there until they entered his office, there's no way Alice could have run off, found the self-destruct device, discerned which helicopter Wesker would try to escape with, smuggled the explosives on board, run back to his office, killed him, locked him in, and then suddenly be chasing him to the helicopter only to watch him explode because she already ran back and forth and ... oh, fuck it.

Considering this is supposed to be an action/horror film, a good sense of geography is essential. You can't just make stuff up on the spot for your characters to have already done off-screen, you need to give audiences something that makes sense. Remember Die Hard? That film had an excellent sense of geography. They spent a lot of time early on establishing where things were in relation to each other and how the main character moves around undetected. In Resident Evil: Afterlife, anybody who has been off-screen for any length of time is liable to suddenly appear behind you. It's pure laziness on every level, giving me the impression that Paul W.S. Anderson just doesn't care. He doesn't want people to think about his films on even the most basic of levels, which is to say, he doesn't care if people can even accept what they are seeing in front of them. All he cares about is if it looks cool, and that brings me to my next point.

Everything we see in this film looks like it came from the imagination of a young boy. Waifish super-models performing acrobatic martial-arts to brutally massacre faceless bad-guys and zombies, whilst constantly stopping to strike a pose in slow motion, does not constitute action in my book. The fact that all of this is presented in headache-inducing 3-D doesn't help either, especially when most scenes look like they were constructed from cardboard cutouts stood at varying distances from the camera. Every action scene falls into the same relying-on-convenience trap that the plot does, with trays of scalpels and falling shards of glass suddenly being put to improbable use whenever they were needed.

When the bad guy throws his sunglasses at you, you shouldn't bother catching them. Did you just want them for yourself? Did you want to look cool when Wesker beat you into submission?So there's no internal logic, the visuals beat you over the head, and the story is laughable. Please let there be some kind of an emotional hook at the very least ... Sorry, not this time. You'd think that the reunion of Claire and Chris Redfield would serve as some kind of emotional centre for the film, but it doesn't. In fact, apart from their initial scene in which Claire does not remember him, they barely interact at all. Even after Claire's amnesia is magically lifted, she offers no reaction to her brother's presence. They don't speak to each other, there is no indication given of how long it has been since they saw each other, their relationship is completely ignored.

All that does is make you aware of a huge failing with the fundamentals of the script; Alice and Claire are exactly the same character, differentiated only by one of them having amnesia. They may as well be the same character; just have one protagonist and then introduce Wentworth Miller as the brother, and instead of having amnesia, introduce some kind of tension between them. That way you can at least explore an emotional arc and actually have a somewhat engaging film. Who am I kidding? Anderson doesn't even understand how moving from one room to another works, he clearly isn't ready to learn about engaging story-telling techniques.

I want to finish by bringing up the only good thing about the entire film: it is only 97 minutes long. Thank God for that. Don't get excited just yet, because there's one more criticism coming your way and it is directly tied to what I just said. This film has no ending. There is absolutely no denouement to speak of. I know what you're thinking: "But ProfessorClumsy, you already spoiled the third act. Isn't that the ending?" Well, soon after that happens, a huge taskforce of Umbrella Security Dudes show up and a new villain is introduced and then they ... roll the credits. What is this, a television show? Do I have to tune in next week to find out what happens next? Then it hit me; that incoherent opening sequence. That was the ending of the previous film, wasn't it? This is how this franchise operates, holding out on the ending so that people watch the sequels. I'm wise to your evil plan, Paul W.S. Anderson. Wait... W.S? WeSker...? WESSSSSSSSSSSSSSSSSSSSSSSSSSSKERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!

Narrative Coherence0/10
Physical Probability0/10
Geographical Consistency0/10
Charismatic Performances0/10
Satisfying Denouements0/10
Overall0/50

MINORITY REPORT: I once survived a zombie outbreak myself. The undead creatures attacked in droves, succumbing only to irreparable cranial onslaught or dismemberment. Unlike the zombies depicted in the cinema, these creatures ran away from me as fast as they could, rather than lumbering towards me. I wondered at times if their infamous penchant for devouring the flesh of the living was grounded in any sense of reality at all. -Montague "Legally Sane" Smythe

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