Dungeons & Dragons: Dungeon Module S1 "Tomb of Horrors"
Steve: I don't feel like you've fully bought into Acererak being a huge asshole yet.
Zack: No, I get it.
Steve: No, I don't think you do. I don't think anyone can who hasn't played this module. But let me do a little experiment with you. Is that cool?
Zack: Yeah, go for it.
Steve: Okay, you and your brave adventurers have managed to see through an illusion and find a secret passage. It dead ends, but then you search and find another secret door.
Zack: Riddles wrapped in enigmas.
Steve: Yeah, right, so you and your brave adventurers step into a chamber and find three chests. One is gold, one is silver, and one is made from wood. They look like this:
Zack: Hell yeah! Treasure time! Okay, the bard is worthless. I'll have him open the gold chest.
Steve: Bards rule, don't be ridiculous. But, okay, the bard creeps forward and opens the gold chest. And...
Zack: Ah! Snakes!
Steve: Asps, with deadly venom! The bard has sung his last!
Zack: Okay, right, my wizard is going to detect magic on the silver chest.
Zack: He'll open it.
Steve: He opens the chest and...
Steve: No saving throw, d6 damage each! That's bad news for a wizard.
Zack: Okay, I'm not falling for this again. The wood chest has to be okay, but the thief will check for traps.
Zack: Okay, the thief opens the chest!
Steve: Suck it, giant magic skeleton teleports out of the chest!
Zack: What!? No, you're making this up!
Steve: Nope, and it says after he teleports he always attacks first. Your thief is chopped up.
Zack: Damn you, Steve!
Steve: Don't damn me, damn the guy who puts three trapped chests behind two secret doors. Blame Acererak, the hugest asshole ever.