Steve: One of the best (worst) things about this module is that Acererak the demi-lich is a huge asshole. He's an asshole for filling his tomb with traps AND treasure, he's an asshole because he leaves little messages throughout his tomb bragging about how he's going to kill the players, and he's an asshole because of stuff like this:
Zack: What is it, some sort of evil glory hole?
Steve: I'm afraid the only glory to be found in this hole is total destruction.
Zack: A few Republican congressmen have learned that the hard way.
Steve: What? No, this is serious stuff. It's called, "THE FACE OF THE GREAT GREEN DEVIL."
Steve: The book says, "The face has a huge O of a mouth; it is dead black. The whole area radiates evil and magic if detected for. The mouth opening is similar to a (fixed) sphere of annihilation, but it is about 3' in diameter - plenty of room for those who wish to leap in and be completely and forever destroyed."
Zack: So it's more like an Army recruitment office.
Steve: Acererak is a DICK. He put a magical hole on the wall that completely destroys a character. For no reason!
Zack: You've got the reason right there.
Steve: Yeah, he's a dick. There's another room that traps you in a cube with three levers and no clues about what to do. If you move all three levers up a door opens in the ceiling and you escape. If you move all three levers down the floor drops out and you fall 100 feet and take 10d10 damage.
Zack: I think you're being a little unfair to Acererak here. Anyone who has ever taken a ride on an elevator can figure out what to do with the levers. Just like an elevator, press up and it goes up, press down and it crashes 100 feet down the shaft breaking your legs and back and neck and head.
It's time to get a new TV. Your old one was made like two years ago, and so much has changed. You might as well be looking at a dinosaur's butthole. Why would you keep doing that, when you could be looking at a robot's butthole?
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.