Zack: What a frigging nightmare.
Steve: It has the reputation for a reason.
Zack: I think the most sadistic part to me is that it's an adventure for levels 10 through 14. I mean, I could see being this unforgiving with new characters. You could kill them off gleefully, but it's just downright evil to knock off a group of people that have been playing with you for months.
Steve: Don't tell him I put this in here, but one time Keith was playing a character he really loved. It was this half-orc fighter named Deatharm. He had won the heart of a hot babe and built a castle and everything. Deatharm fell into a spike trap in a lame dungeon I was running and Keith cried. That character was only like level 8 or 9. Imagine if he were level 14.
Zack: Yeah, but how old were you at the time?
Zack: You and Keith should probably steer clear of Acererak.
Steve: Everyone should.
Zack: Folks, if you have more suggestions for source books, modules, or even books from other gaming systems, we would love to hear them.
Steve: "We" being both of us. Put my email in this time.
Steve: That second part isn't going to happen.
Zack: The awesome part?
Steve: Yeah, but if that Katie girl wants to email me we could set up a time and place to french. Let me know, babe.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.