Steve: Heck yeah. Another cyborg commando ready to solve some problems. Bug problems.
Zack: Steve and I touched on some of the bad gameplay elements of Cyborg Commando, but it is terrible and incoherent. There are probability charts, math formulas for determining just about everything and many conversion charts you should never use in a game.Steve: Yeah, okay, Gygax misfired on this one.
Zack: You can partially blame it on the people he was working with, but they are old D&D people too and this wasn't 1978 where crude, weird rules get a pass. Everyone involved should have known better.Steve: It's still a cool idea.
Zack: Nope.Steve: Cyborgs fighting aliens around the globe? It's like X-com dude. You gonna tell me you don't like X-com?
Zack: X-com never made me consult a huge chart and convert three different units of measurement just to travel between locations.Steve: Don't blame the game you could not decide on a single type of measurements.
Steve: They warned you about that.
'We’re going to be in trouble!' Little Sister wailed, clutching her favorite book to her chest and sobbing. 'This isn’t fun like a story anymore!' But Big Sister was not listening, she was thinking. She grabbed Little Sister’s book from her and ran into town, yelling 'Help! A book made me and my sister hurt someone!'
I've been wanting to meet you all for the past few weeks, but I guess I cut an intimidating figure. I'm the new guy, with the cool job you've all surely been gossiping about. Yep, I'm the Lead Loremaster, and I'm here to enrich everything we do with much-needed lore.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.