Zack: Alright, I know you didn't read it again, but seriously I want to hear you defend a 300-word argument for picking metric measurements when playing the game.
Steve: I'm not defending that. I prefer to use nothing but TV measurement analogies. Football fields, VW Bugs, Empire State Buildings, school buses and grains of rice.
Zack: The extraterrestrials section mentioned above is where we learn that the xenoborgs are coming to earth to steal our resources and loot our cities of works of art and durable goods. Aliens traveled through alternate dimensions and the immensity of space to commit a home invasion on our planet.
Steve: They're giant bugs. What do they know about art?
Zack: They know what they like.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.