Zack: Here is the real Cyborg Commando.
Steve: I'm not reading all that!
Zack: I don't blame you. There's no reason to read all of it. The Campaign Book provides page after page of completely pointless population statistics along with methods for converting towns and cities that aren't listed to 2035 and then adjusting for the xenoborg apocalypse. They have maps that literally show every Cyborg Commando base, yet the book contains scant details on what a Cyborg Commando base actually is.Steve: You're supposed to create that yourself dude. Jeez, do you want Gary to do all your Cyborg Mastering work for you?
Zack: I don't really need a formula to convert the last census population of Fort Wayne, Indiana to 2035 post-xenoborg levels.
Steve: If you don't care about details and realism then that's your business.
Zack: In the example they have a complex multiplier and then arbitrarily cut their own number in half because a town is rural. Why? Why do I need to know any of that? How is multiplying any better than just picking some number for the town?
Steve: Your players would feel the lack of realism when you said some round number like 10,000.
Steve: "Uh, yeah, exactly 10,000? Do you mean like 9,783?" Maybe they're doing a census as a side mission. You create the reality with authentic details like that.
Zack: The reality inhabited by hairy bugs the size of buses that are fighting sexless cyborg commandos shooting finger beams?
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.