Story: I'm not going into Clash at Demonhead's plot, because it's the kind of hugely intricate bullshit that makes Xenogears look like Pong. Of course, this is only if you count for inflation of the Needlessly Complicated Video Game Plot Index, or NCVGP:
So as you can see, Demonhead is well ahead of its time. Also the protagonists are named "Bang" and "Mary," which I'm sure never led to any inappropriate impromptu humor in the workplace.
Gameplay: Wikipedia.org has this to say:
Although this is accurate, it's sort of like proudly announcing:
The game also takes a slightly novel approach in that you can choose which segments you'll play by planning out a "route." Of course, every last one of these brown lines is a barren skidmark of unimaginative running, jumping, and shooting. I'm assuming that when you get to the end a pentagram forms around your NES that grants you Dark Powers of the Apocalypse, as that's the only way I could imagine anyone playing to the bottom of this dirty underwear drawer... OF GAMES.
Save the guinea worm? Him good worm. Part of environment. Green jobs.
This space-age device is a cardboard box with two holes in it. The operative sticks a hand in one end. The contact inserts a hand in the other end. With both hands shielded from prying eyes, a secret handshake can commence.
The Rom Pit is dedicated to reviewing the most bizarre and screwed up classic console games from the 1980's, the ones that made you wonder what kind of illegal substances the programmers were smoking when they worked on them. Strangely enough, the same illegal substances are often necessary to enjoy or make sense of most of these titles. No horrible Nintendo game is safe from the justice of the ROM Pit.