Steve: This has been traumatic for several reasons.
Zack: I'd like to think of it as more of a wake up call than a trauma.
Steve: What is this thing? Is that a cookie sword? I don't even know anymore, we've looked at so many of these.
Zack: Just another horrible monster with nonsensical design. Sort of a cross between a devil pimp and a rocking horse.
Steve: Great workout routine though. Really good Bally's in the City of Brass.
Zack: How does it feel to have finally broken into 3rd Edition?Steve: I was excited at first and now I feel sort of sick and depressed. It's like if your hero was Batman and then you went into a burrito place and you saw Batman just screaming his head off about them getting his order wrong. Really just laying into these poor Mexican guys who barely speak English and threatening them way beyond what is necessary.
Zack: That's what you got out of this?
Steve: That and I think you made me stare at a bloody butt.
Zack: Me? No. Wizards of the Coast did that to you, Steve. I just highlighted the details.Steve: Thanks.
Now, inexplicably, season three is looming over us like some sort of dome. Season one's plot asked whether or not the town could get out from under the dome. Apparently the answer was "no". Season two asked "I guess we're really stuck, huh?" and the answer was "yup".
With an average of 40 IPAs added every day, it can be difficult to taste them all
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.