Steve: Selkies are classic dude. They're like real mythology or something.
Zack: I'm beginning to get the feeling about a fourth of D&D monsters are shapeshifters designed to trick people into having sex with something scary or gross.
Steve: It's not like the Selkie Crying Games you though dude. She's all hot and makes a move and then after you do it she turns into a seal.
Zack: You're basically doing it with an animal if you have a baby with this thing. It's a seal.
Steve: Uh, no, it's a shapeshifter, which is its own category.Zack: "Arrr, I be married to the seal."
Steve: I can't agree with your logic, but having been on the receiving end of many a trick lady in D&D, I will agree with your basic premise. D&D is very hard on true romantics like me.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.