Steve: Oh man, this one is awesome and super gross. A giant head that walks around on veins and guts and tries to eat people.
Zack: Pac-Man probably shouldn't have come to his 30-year reunion. Especially not since the divorce.
Steve: "It's Mrs. Clyde now and we're very happy!"
Zack: "Baaaaaaby, I brought you cherries! Come on, baby! Remember how we used to go into that square path up in the corner together?"
Steve: "You're drunk and you should leave."
Zack: He starts reaching for a power pellet, but the egg and hot dog from Burger Time drag him out into the parking lot and beat the shit out of him.
Steve: It wouldn't hurt so much if she weren't still so beautiful.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.