Zack: There are so many amazingly bad monsters we didn't get to in this installment.
Steve: At least a half-dozen variations on "ape man."
Zack: Dozens of reptile and amphibian humanoids.
Steve: Golems, giants, and strange one of a kind monsters you will probably never see again in a D&D product.
Zack: Maybe we should do this again?
Steve: I'm always up for more monsters, but I think we should ask our readers what monsters they would like to see.Zack: That sounds like a great idea, Steve.
Steve: I know.
Zack: If you would like to suggest a monster or two from either the Monstrous Compendium or the Monstrous Manual please email me or Steve with your suggestion. Please include the page number and exact book title if possible.Steve: What about the new contest?
Zack: Not yet.
Steve: Forget I said anything!
Sir Mix-a-Lot's classic follow up to "Baby Got Back" has serious unintended consequences.
"Really, Holmes!" I dropped into my seat, shocked. "You are remarkably tall! What are you, six foot six? Six foot eight?"
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.