Steve: This guy is pretty awesome. It's like a reference to that statue, the Thinker.
Zack: Or a Dobie Gillis reference.
Steve: I don't even know what that is.Zack: It's the same thing as Gilligan's Island only the weed-smoking subtext is right there on the surface.
Steve: You've got to admit a giant dude sitting in space somewhere pondering the universe is awesome. The fact that if he figures it all out the universe ends is even more awesome.
Zack: Yeah, sounds great, eternity of smelling his farts and staring up at the miracle of space going "wow" over and over. And if he ever has an epiphany it is immediately negated by the destruction of everything.
Steve: I wonder if he can pick lottery numbers.
Zack: It's probably a little more basic than that, like, "Fuckin' magnets, how do they work?"
Steve: Dang, I never really thought about that. How do they work?
Zack: It's all explained on Dobie Gillis.
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.