Steve: This guy is pretty awesome. It's like a reference to that statue, the Thinker.
Zack: Or a Dobie Gillis reference.
Steve: I don't even know what that is.Zack: It's the same thing as Gilligan's Island only the weed-smoking subtext is right there on the surface.
Steve: You've got to admit a giant dude sitting in space somewhere pondering the universe is awesome. The fact that if he figures it all out the universe ends is even more awesome.
Zack: Yeah, sounds great, eternity of smelling his farts and staring up at the miracle of space going "wow" over and over. And if he ever has an epiphany it is immediately negated by the destruction of everything.
Steve: I wonder if he can pick lottery numbers.
Zack: It's probably a little more basic than that, like, "Fuckin' magnets, how do they work?"
Steve: Dang, I never really thought about that. How do they work?
Zack: It's all explained on Dobie Gillis.
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
Please consider updating your plan to include Trickle Down Antibiotics, the Millennial Meltdown, and other new options.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.