There are so many great and stupid gods in Deities & Demigods, but one of the unsung and forgotten treasures of that book is the appendix devoted to the cosmology of Dungeons & Dragons. This material was expanded upon and made even more complicated for The Manual of the Planes. That was much later. For now, sit back and enjoy the planes according to Deities & Demigods.
Steve: I told you it wasn't that complicated.
Zack: I guess. It's a lot easier than I remembered. Sort of like a cosmic Saturn with the elemental planes as the rings and positive and negative planes as the poles.
Steve: And the ethereal plane is space.
Zack: Okay, but it says it's broken out by alignment. Where does that go?
Steve: It's a chart you lay over the top, like if you're looking down.
Zack: I'm not sure I get it. So like each of those is related to their specific location?
Steve: No, it's just showing a generality.
Zack: But why even put this in with the planes?Steve: Because there are planes with alignment. See, they correspond to the alignments:
Zack: Alright, yeah, I get it.
Steve: See, it isn't that complicated.
Zack: But where do these correspond to on the first chart?
Zack: Now I'm completely lost.
Steve: Maybe this will help to explain everything:
Zack: Alright, got it! I think we're good to go.Steve: See, the bird headed guy shooting represents the Aztec Mythos as well as chaos.
Zack: Just stop right there. I think I'm going to vomit.Steve: That's a good sign. That means you've almost got it.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.