Steve: Well, it was a lot of work, but we're finally done.
Steve: We've reached the end of the book and we're ready to move on.
Zack: Steve, no, we didn't even make it halfway through. We got to the letter "D" and then skipped ahead to the Modrons.
Steve: What? We have to do more of this book?
Zack: I'm afraid so.
Steve: Oh, god, that's so...so...AWESOME! It rules! Ha ha, psych! I love this book.
Steve: Heck yeah, Monster Manual II is the best next to Monster Manual. So many monsters, so little time!
Zack: You are insane, you realize that, right?
Steve: Whoa, do we need to go back a few pages and talk some more about that really long metaphor about weiners?
Zack: We never speak of that again.Steve: Then I'm not insane and we get to wallow in Monster Manual II some more!
Zack: If our wonderful readers have any critters from the book that they would like to see on Friday then please, shoot us an email as soon as possible. We'll try to include as many suggestions as we can.Steve: And try to pick ones that don't look like weiners! Ha ha, sorry, last time, I promise! See you Friday, bro!
It is standard procedure for the White House to have a synthetic. But it sometimes malfunctions...
This VR game has become sentient and is killing us one by one. But is it art?
If you think Hitler was good, you've got another thing coming.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.