Steve: Well, it was a lot of work, but we're finally done.
Steve: We've reached the end of the book and we're ready to move on.
Zack: Steve, no, we didn't even make it halfway through. We got to the letter "D" and then skipped ahead to the Modrons.
Steve: What? We have to do more of this book?
Zack: I'm afraid so.
Steve: Oh, god, that's so...so...AWESOME! It rules! Ha ha, psych! I love this book.
Steve: Heck yeah, Monster Manual II is the best next to Monster Manual. So many monsters, so little time!
Zack: You are insane, you realize that, right?
Steve: Whoa, do we need to go back a few pages and talk some more about that really long metaphor about weiners?
Zack: We never speak of that again.Steve: Then I'm not insane and we get to wallow in Monster Manual II some more!
Zack: If our wonderful readers have any critters from the book that they would like to see on Friday then please, shoot us an email as soon as possible. We'll try to include as many suggestions as we can.Steve: And try to pick ones that don't look like weiners! Ha ha, sorry, last time, I promise! See you Friday, bro!
Makes baby look too appetizing. Also I have my thigh stuck in one and I can't get it off. It's so tight around the skin I can't cut it without risking injury. IT'S A LONG STORY AND IT'S NONE OF YOUR BEESWAX.
Starting a company is difficult for anyone - doubly so if you happen to be a monster. Make the most of your unique situation with a clever business name to catch the customer's eye.
The darkest, most controversial game since Luigi's Mansion.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.