Steve: Well, it was a lot of work, but we're finally done.
Steve: We've reached the end of the book and we're ready to move on.
Zack: Steve, no, we didn't even make it halfway through. We got to the letter "D" and then skipped ahead to the Modrons.
Steve: What? We have to do more of this book?
Zack: I'm afraid so.
Steve: Oh, god, that's so...so...AWESOME! It rules! Ha ha, psych! I love this book.
Steve: Heck yeah, Monster Manual II is the best next to Monster Manual. So many monsters, so little time!
Zack: You are insane, you realize that, right?
Steve: Whoa, do we need to go back a few pages and talk some more about that really long metaphor about weiners?
Zack: We never speak of that again.Steve: Then I'm not insane and we get to wallow in Monster Manual II some more!
Zack: If our wonderful readers have any critters from the book that they would like to see on Friday then please, shoot us an email as soon as possible. We'll try to include as many suggestions as we can.Steve: And try to pick ones that don't look like weiners! Ha ha, sorry, last time, I promise! See you Friday, bro!
Are you concerned that you may be a character trapped in a Tom Waits song? Be smart and learn the warning signs before it's too late. Also, it's too late. It has always been too late.
I'm haunted by a recurring vision of a skeleton flipping me off. To avoid seeing this terrifying image in bumper sticker form, I pay someone with a blank bumper to drive in front of me at all times.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.