Steve: Ah, I feel like we could do a 100 page look at just the main book. There's so much stuff we left out.
Zack: Maybe we can do a part two in the future.
Steve: On the main book?
Zack: I don't know. Maybe we can do a source book or something. I don't know, what's out there?
Steve: You have no idea what you're asking.
Zack: How many books are there.
Steve: There are a lot. There are so many they released two source books on South America.
Zack: No way.
Steve: Way, dude. Way. Two on Russia. Japan. Australia. Plus all the adventure books. The war between the Coalition and Tolkeen. And the Coalition sourcebooks. And the Vampires and Mechanoids.
Steve: Canada and Quebec.
Zack: They did a source book on Canada and Quebec?
Steve: No. They did a source book on Canada and then they did a source book on Quebec.
Zack: My god.
Steve: It's a good thing Rifts is just about the sweetest game ever written.
Zack: I bet Dungeons & Dragons' ears are burning right about now.
Steve: No, I didn't mean it's better than D&D. But, like, you can be a wizard flying a jet plane against a dinosaur.
Zack: A skull jet plane?
Steve: Whatever you can imagine! It's Rifts!
"Really, Holmes!" I dropped into my seat, shocked. "You are remarkably tall! What are you, six foot six? Six foot eight?"
As the 19th century diver approaches a giant clam, a flash of brilliant golden light flares from within the shell. I emerge in a swirl of bubbles and do the timeless universal underwater hand signals for the following: ZODIAC KILLER, KKK, BLOOD OF YOUTH
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.