Zack forces Steve to play test Maid: The RPG and together they discover the disgusting secret of the game.
Join forces with Steve and Zack to help save one of the silliest roleplaying games to come out of the 20th century.
Zack and Steve get grim and dark with the creepy artwork of Warhammer Fantasy Roleplay.
Zack and Steve are heading back to the mansions of horror with this week's return to our housing-based Cthulhu adventures.
Steve and Zack continue their journey through the Mansions of Madness with the down south scenario "The Plantation."
Steve and Zack climb the Mansion of Madness in this 1920s Call of Cthulhu scenario.
Steve and Zack crack open 1991's Tome of Magic and get thrilled by the crystal parrot.
Steve and Zack conclude the surprisingly uneventful journey of Nestor the Gunderman.
A Conan TSR adventure gives Steve the chance to DM Hyboria and Zack the chance to discover his inner Guntsman.
Steve and Zack encounter unknown creatures in Palladium's guide to Aliens Unlimited.
The shocking conclusion of Steve and Zack's run of D&D Module B1: In Search of the Unknown.
Steve and Zack take on module B2: In Search of the Unknown with Steve playing a level 3 gypsy.
Steve and Zack combine their powers and look at the strangest Marvel super teams of 1989.