Palladium expanded its popular Heroes Unlimited series into the realm of aliens with 1994's Aliens Unlimited. 1997's Aliens Unlimited: Galaxy Guide was intended to add context to the wild alien characters of the original game. The book, like most Palladium products, tossed everything at the wall to see what would stick. Not a great method when you're trying to create a cohesive setting, but hey, cat people and mushroom-headed super models and toucans wearing power armor can fight the Predator aliens and dinosaurs. Why not?

Steve: Oh, man, it's about time! I hope Palladium does for aliens what they did for heroes.

Zack: Reduce them to location-based damage charts and character classes featuring skill lists only decipherable by autistic savants?

Steve: Yeah, that, or maybe make it totally sweet which is what I meant. They'll create a world of adventure where the only limit is what you can imagine.

Zack: I'm imagining an emphasis on easily-resolved combat.

Steve: You're imagining checkers. For babies.

Zack: If checkers included a special provision for launching volleys of micro-missiles it might have the respect of chess.

More WTF, D&D!?

This Week on Something Awful...

  • Meditations from a Movable Weiner

    Meditations from a Movable Weiner

    Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.

  • Dog Reviews: The Barquis de Sade & Cleaver Dog Reviews: The Barquis de Sade & Cleaver

    Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.

Copyright ©2014 Rich "Lowtax" Kyanka & Something Awful LLC.