Palladium expanded its popular Heroes Unlimited series into the realm of aliens with 1994's Aliens Unlimited. 1997's Aliens Unlimited: Galaxy Guide was intended to add context to the wild alien characters of the original game. The book, like most Palladium products, tossed everything at the wall to see what would stick. Not a great method when you're trying to create a cohesive setting, but hey, cat people and mushroom-headed super models and toucans wearing power armor can fight the Predator aliens and dinosaurs. Why not?
Steve: Oh, man, it's about time! I hope Palladium does for aliens what they did for heroes.
Zack: Reduce them to location-based damage charts and character classes featuring skill lists only decipherable by autistic savants?
Steve: Yeah, that, or maybe make it totally sweet which is what I meant. They'll create a world of adventure where the only limit is what you can imagine.
Zack: I'm imagining an emphasis on easily-resolved combat.Steve: You're imagining checkers. For babies.
Zack: If checkers included a special provision for launching volleys of micro-missiles it might have the respect of chess.
We're not going to solve gun massacres with bad manners, people.
The guns are gone. Now what happens to all those paper targets? Don't tell me you forgot about the paper targets. The ones hanging from little clips on fancy clotheslines at shooting ranges. With no guns to destroy these legions of paper bastards, they go unchecked.
A sign proclaiming "BACTA: DA FUTURE" marks the town's medical clinic
1998: I upload dave.pcx, and change the course of history
Set goals for yourself, and fulfill them. Absurd! Only in video games!
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.