3E D&D - Monster Manual (2000)
Steve: Here you really see the production values showing through as the elves evolved to look exactly like the elves in the Lord of the Rings movies.
Zack: Ears slowly edging towards those giant pointed ears the Japanese always use in their games so you definitely don't mistake elves for generic animes.
Steve: In the description it mentions that they have animal guardians including giant eagles to guard their houses. That's pretty awesome.
Zack: Sounds awesome, maybe, but households with giant eagles are five times more likely to have a family member die or be seriously injured by a giant eagle.
Steve: I will use whatever size eagle it takes to protect my property.
Zack: And you're free to thanks to the giant eagle lobby's stranglehold over the elders yurt.
Steve: There was a gradual transition from like late 2E and into 3E where drow went from being creepy evil black-skinned elves to like these sexy lady elves into S&M stuff.
Zack: And going back to MMOs, the D&D evolution of dark elves spawned their appearance in just about every Korean MMO imaginable. I remember Lineage II had dark elves and it was like an underground strip club in their city.
Steve: Is that game still playable?
Steve: I mean is there a place you can download it and play it for free?
Zack: I don't know, probably. It's pretty old.
Steve: Okay, I was just wondering because Keith was asking me about it. I don't care for myself.
The singer dove off the stage and crowd surfed in a sort of reverse funeral procession where the person being carried is the only one truly alive. Touching him I felt religious ecstasy and started speaking in tongues and requesting songs that didn't exist.
There's no easy way to put this, so I'll tell it like it is. Bouillon is died. He went missing before the weekend and yesterday I found his skeletonized remains at the bottom of the #3 soup vat during one of my swims. I thought the cream of mushroom soup had an especially nourishing taste, and a lot more clumps of fur and skin than usual.
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Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.