4E D&D - Monster Manual (2008)
Zack: Ahhhh, present day. Look at the quality of that artwork.
Steve: They're green because they like plants.
Zack: Hmmm...the entire description of elves is boiled down to two sentences. Seems like maybe we're moving backwards in elf technology.Steve: 4th Edition is like all about streamlining stuff. Like instead of some unwieldy description and history and behavior and psychology or whatever that you are never going to read they just boil it down to whether or not this guy shoots arrows, attacks with a sword, or casts two different spell powers.
Zack: Sounds, uh, efficient.
Steve: Yeah, the totally best part is when they take a really weird, lame monster, and even though it has less information than before, his entry is now really big because they have to come up with three different types of the same monster in stat blocks.
Zack: I'm getting the idea you don't like 4th Edition?
Steve: You are way getting the wrong idea then, because I love all new additions to the D&D pantheon, especially additions that subtract.
Zack: As long as Wizards pledges to include three types of Valley Elves everything will work out.
Steve: Oh, you haven't heard the last of elves. I think we'll be seeing some great things from them.
Zack: A workshop, perhaps? A certain holiday?
Steve: Blackest holiday of the demon web pits! Underdark Christmas!
Zack: I bet Lloth's workshop is a dangerously sexy place.
Now, inexplicably, season three is looming over us like some sort of dome. Season one's plot asked whether or not the town could get out from under the dome. Apparently the answer was "no". Season two asked "I guess we're really stuck, huh?" and the answer was "yup".
With an average of 40 IPAs added every day, it can be difficult to taste them all
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.