Steve: Oh, buddy, this is getting me hot.
Zack: She sells sea-shells, 20 dollars, two songs, no touching.
Steve: The 1990s truly were the greatest years of Dungeons & Dragons.
Zack: Yeah, other than Planescape and maybe some Dark Sun stuff it was a wasteland of horrible ideas and unwieldy rules. Remember how mad everybody got about 3E rules actually making the game playable?
Steve: Dude I am not agreeing with any of that. 3E dummed everything down. It was awesome, but because of the production values and stuff. THAC0 was missed. Dearly.
Zack: Steve nobody misses THAC0, not even the dude who invented it.
Steve: Yeah, well, the next time you need a base target number as a statistic that you then adjust positively or negatively based on the cumulative armor value of a dude, let me know, because I know it, and it ain't in the rules.
Zack: I'll put you on my speed dial.
Are you concerned that you may be a character trapped in a Tom Waits song? Be smart and learn the warning signs before it's too late. Also, it's too late. It has always been too late.
I'm haunted by a recurring vision of a skeleton flipping me off. To avoid seeing this terrifying image in bumper sticker form, I pay someone with a blank bumper to drive in front of me at all times.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.