Zack: We don't care, fuck it, we know our book sucks dicks. We're not even drawing bodies for shit anymore. Whatever. Fuck you. Fuck TSR. Fuck this stupid world.
Steve: His head is an evil skull so he attacks by burying himself up to his evil skull and then you think it's just an evil skull laying on the ground in a dungeon and you're like, "Huh, free evil skull just laying here, let me just grab that and-"
Steve: "Waaa! Where'd this cartoon body come from? Guys, it wasn't just an evil skull like you said. It's a whole monster."
Zack: It says it moves around by jumping like a spring. I can only assume it makes a really screechy BLAAAAAAA! noise while it's doing it to complete my image of an annoying amusement park ride come to life.
Steve: "Dang, I really wanted that evil skull."
Given our society's obsession with stalking and ridiculing celebrities, it's tempting to seek a life of anonymity. But beware: not being famous has its own hidden costs.
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.