Zack: I put this on my shelf right next to my 1st place trophy for Not Getting Laid.
Steve: It beats anime figurines on your shelf.
Zack: Have you ever heard of Smile Train?
Steve: That's the cleft lip charity, right?
Zack: Yeah, it saves those kids from a life of misery.
Zack: We need a charity like Smile Train that goes into teenager's bedrooms and trashes the shit out of anime figurines, anime posters, just rips apart everything like that. Something that will send the message of, hey, you're turning into an adult, you need to stop it with this shit.
Steve: But not Dungeons & Dragons stuff, right?
Zack: No, of course not, nothing could be more grown up than transporting our minds to another time and place and doing battle with the forces of evil for the good of the kingdom.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.