Zack: This robot appears in more Palladium books than any other illustration. Even more than the cyborg face that is in the bionics chapter.
Steve: He does look awfully familiar.Zack: Good ol' Plungerfoot.
Steve: Are we at the end already?
Zack: We are, Steve, though I fear we have only dragged our fingers across the iceberg of Heroes Unlimited.Steve: We didn't get into mutants or playing robots or that super power that allows you to explode like a nuclear bomb and potentially survive it.
Zack: If I had to look at any more random tables I might have slipped into some sort of Anton Chigurh level of fatalism where I walk through life rolling percentile dice to decide every action I take.Steve: I can never get enough random tables. I love it when they are deciding my mutant skin color, the type of bionics I have instead of legs, or the type of atmosphere my home planet has. What's not to love about them?
Zack: Sure, sure. Roll it, Friendo.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.