Steve: I didn't realize there was a Hebrew version of Mahjong.
Zack: Alright, Wizards of the Coast, I have a new rule for you: the length of boring rules text on a card must be inversely proportional to the excellence of the artwork. If the rules wouldn't fit in a tweet you'd better not pair the text with something that looks like a domino with a grocery list chiseled into it by elves.
Steve: How long should it be for this one?
Zack: One word. Like "bands" or "mountainwalk" or something. You get something like the original Stasis artwork that's boring and it looks like it was painted by a learning-disabled child then you get one letter.
Zack: No, half a letter. I want to see part of an "S" cut off like a printing error.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.