Steve: The brutalest hoops are those that dunk you, skeleton oaf.
Zack: D&D evolution is a refreshing break from the usual mutation and natural selection cycle. In D&D a crab onion ring just has to float next to the right fish and they'll combine and turn intelligent.
Steve: Isn't that pretty much how it goes in the Bible?
Zack: Hannity 8:16 and lo the jalapeno popper did rub up against an octopus and thus man went out into the world and mastered the grass and tamed the ant and taught the horse to count and the parrot to imitate a doorbell.
Steve: Maybe a meat man one day rubbed up against a skeleton warrior and this was how a human was made.
Zack: Then the next day the human rubbed up against an orc and boom: half-orc.
Steve: I'm 1/16th orc. My great-great-grandmother was an orc. Seriously.
Zack: Steve, orcs are non-real, non-census fantasy species.
Steve: Maybe it was Dutch.
Zack: Possibly Dutch.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.