Zack: Let's dig into this sucker.
Steve: I didn't read it, but I did look at all the pictures very carefully.
Zack: I read enough to feel stupider. One of the bragging points for Synnibarr is how there are so many options for you during character creation. To call them bewildering would be an understatement, so we're only going to concentrate on a few.
Steve: What about classes?
Zack: They're confusing, but that's as good a place as any to start. Synnibarr, being a planetload of hot bullshit, has a confusing array of "classes." These are particularly confusing because they include various "classes" you would consider races in other games (Dwarf, Giant) alongside regular classes like Ninja and Mage Warrior. Then there's a huge list of races later in the book, and these are insane.
Steve: So I can be a cyborg, but not a cyborg archer? Does the bow snap when I try to use it?Zack: You know how a square is a rectangle, but a rectangle isn't a square?
Steve: Not really.
Zack: You can be a Cyborg who uses a bow or an Archer who gets cybernetics, or if you choose you can be a mutated Archer with cybernetics. You just can't be a Mutant Archer Cyborg.
Steve: I don't understand.
Zack: Now you're getting into the spirit of it!
This is your typical consumer model throne. If you just want a cheap prop, it's fine. If you want to actually sit like a king, pony up the cash and get yourself a prosumer model. This entry level stuff is more for a duke or baron at best.
Do you wish to know what computers will be doing in the year to come? With a sigh I shall exert the minimal effort it takes to reveal all. Feel free to print out these predictions and share them with your friends via fax.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.