Late in the cycle of any generation of Dungeons & Dragons the supplements start to get a little weird. Such was the case with 1987's Book of Wondrous Inventions, a supplement for D&D and AD&D that introduced a variety of reader-suggested magical items and devices. This is without a doubt the stupidest compendium of magic items ever produced for any Dungeons & Dragons line. Nearly every item on every page deserves to be showcased here, from the magical oven to the magical baby cradle.
Zack: So many reader mails on this one, Steve. We had to cover it. Keep in mind, this is an official game accessory.
Steve: I love this book. This thing is full of the sort of magic items me and Keith used to cook up when we were in 7th grade.
Zack: That sounds about right.
Steve: Keith came up with a pair of jeans that would turn your lower body into an evil worm body. Mine was Band of the Owl and it was a headband you could wear that would allow you to swivel your head around 360 just like an owl.
Zack: Owls can't swivel their heads 360.Steve: Yes they can, they're famous for that.
Zack: They can do 180 and then turn it around the other way, but they can't rotate like a swivel chair.
Steve: 180+180 = 360 and anyway, you're missing the point.
Zack: Which is?
Steve: This book rules!
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.